Ancient Kingdoms

FEB 2023 UPDATE

  • Improved Crescent Coast house doors
  • Fixed buf Boss Approach Xylevis
  • Decreased Growth time of Seaweeds to 90
  • Fixed Toxic Dose stopping rogue auto-attack
  • Added new stat: Poison Resist
  • Added new damage type: Poison Damage
  • Added new rogue skill “Deadly Strike”
  • Added new rogue skill “Fury”
  • Changed some monster skills to use poison damage
  • New Tutorial
  • Fixed tooltip repositioning
  • Respawn time for bosses/elites now is independant of server restarts
  • Lore description Xylevis
  • Removed some DLL dependencies doing code more clear and open
  • New Quest “Gathering Flowers”
  • Added player gold to Purchase/Sell window
  • Improved inventory UI
  • More colours for important messages
  • Druid Skill “Flourishment” is now an Ultimate
  • New welcome messages for Guards
  • Smooth transition between complete quest and new quest
  • Added descriptions for a lot of items
  • New Crafting System
  • First crafting quests to get new epic armors
  • Max item amount you can buy to NPCs is max stack item
  • Added Outline OnMouseOver to all NPCs
  • Add Glow OnMouseOver to Player
  • Fixed bug with guards no stopping to speak after combat
  • Fixed bug where equipping arrows didn’t merge with existing ones
  • New Pixel Art Portals
  • Added Aggro Messages to Skarrs
  • More customisation for aggro messages (name, class, race)
  • Added new effects to best items
  • Rangers can equip Sword/Bow now
  • New Character Selection Screen
  • Adjusted reset skill points price
  • Fixed bug on Epic Transport plugin disconnect
  • New Boss Approach Mechanic for New Lore
  • Player Indicator size is now adaptable to target size
  • Fixed bug with not decreasing arrows
  • Small adjustments to npcs head size
  • Improved projectiles rotation
  • Fixed NPCs shadow
  • Added new hairstyles to Elves
  • Added new eyes style to Dwarves
  • New Elite monster “Shadow Weaver”
  • Revamp Lizardmens Den
  • More character customisation:  when level up, now you can spend one attribute point
  • Scaled up 2x class icons
  • Now aggro done by healing spells depends on amount healed
  • Fixed bug – fear shouldn’t be enabled after death
  • Fixed bug – when monsters go back to home point, now all debuffs are removed
  • Buy / Sell prices in merchants now depends on player charisma
  • Cast effect animation speed now depends on entity haste
  • Buffs only show basic info on targets
  • Added description to all monsters buffs / debuffs
  • Recipes content are only visible from inventory (not from quests or monsters loot)
  • New Quest Icons
  • Quest names are now totally customisable by devs
  • New Tooltip with outline
  • Added Recommended Level in Quest Log
  • Completed Quests in Quest Log sorted by completed date
  • When use a target damage skill without a target, auto-select nearest enemy
  • Added Elixir of Enlightened Learning (double exp)
  • Added shadow to damage popups
  • Number attribute points available added to character sheet
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